Kinect object scanning adds some color to Joy Ride

Posted in Gaming with tags , , , on September 20, 2010 by parasomia

by Ludwig Kietzmann on Sep 18th 2010 9:33AM

As you would expect, Microsoft’s Kudo Tsunoda has expressed an optimistic viewpoint on Kinect’s rarely utilized ability to scan real-world objects and incorporate them into games. At a recent Tokyo Game Show demonstration of Kinect Joy Ride, he revealed a small example of how Microsoft-owned developer BigPark utilizes the motion-sensing camera’s capture capabilities. It’s not quite a scanned skateboard, but it’s enough to spur some color commentary.

Kinect Joy Ride features some minor pre-race vehicle customization options, starting with your car’s color. If you’re dissatisfied with the selection of bold colors in the game, Kinect can take a peek at any item positioned in front of the camera (within a small, on-screen reticle) and transfer its color onto your car. You could apply a dark shade of red (apple), an uplifting purple (GameCube) or a disgusting, sickly white (game journalist arm).

It’s worth noting that this technology is hardly new — you might have used it to capture textures in LittleBigPlanet with a PlayStation Eye — and the implementation is far removed from Kinect’s promotional promises. It’s not even a particularly interesting addition in the case of Joy Ride, but right now it’s in Microsoft’s best interests to shift its conversation with consumers, away from, “What can’t it do?” and onto “What can it do?”

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Starcraft 2 patch 1.1 going live next Tuesday

Posted in Gaming with tags , , , on September 20, 2010 by parasomia

by Griffin McElroy on Sep 18th 2010 9:00PM

The balancing overhauls and new features outlined last month for Starcraft 2 will be implemented this coming Tuesday, September 21, when Blizzard updates the successful strategy title to version 1.1. These new features include support for NVIDIA 3D Vision displays, left-handed hotkey options and new map editor functionality. The full list of features and balance changes can be read over on Battle.net.

The patch will go live during a maintenance period starting Tuesday morning at 5 a.m. until 11 a.m. PDT, at which time the game’s online multiplayer modes will be temporarily offline. If you’ve got a score to settle with a distant rival, you probably shouldn’t schedule your grudge match during that downtime.

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These Catherine trailers aren’t getting any less bizarre

Posted in Gaming with tags , , , , , on September 20, 2010 by parasomia

by Griffin McElroy on Sep 18th 2010 7:30PM

If we had our druthers, every trailer for every game would be structured like the promo for Atlus’ Catherine, posted below. There’s character introductions, romantic intrigue, and then a metaphorical examination of the nature of OH NO IT’S A DEMON BABY WITH CHAINSAW HANDS.

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Capcom report says Marvel vs. Capcom 3 will launch by end of March

Posted in Gaming with tags , , , , on September 20, 2010 by parasomia

by Griffin McElroy on Sep 18th 2010 4:30PM

The “Games Software Sales Forecast” included in Capcom’s latest financial report includes launch windows for a handful of the company’s upcoming titles — the most intriguing of which is Marvel vs. Capcom 3: Fate of Two Worlds. According to the report, the game is set to launch sometime during the fourth quarter of the current fiscal year, meaning Capcom’s planning to release it some time between January 1 and March 31, 2011.

Capcom’s no stranger to releasing its blockbusters during the first few months of the year — however, this strategy became riskier with the arrival of this year’s first-quarter “second Christmas.” As such, the report states that Capcom “will further refine our long-term portfolio by deploying major titles in each quarter of the fiscal year.” If only every other game company would be so prudent, we might be able to avoid the crushing load of games we have to wade through during the year’s occasional busy release months. How about it, gaming industry?

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Voice Actions for Android 2.2

Posted in Tech with tags , , on September 17, 2010 by parasomia

This is a discussion on Voice Actions for Android 2.2 within the Droid News forums, part of the Droid Forums category; For those of you who don?t know what Voice Actions are, they are a series of spoken commands that let you control your phone and …

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Verizon gives us clues as to LTE network expansion: Yay NFL!

Posted in Tech with tags , , , , on September 17, 2010 by parasomia

This is a discussion on Verizon gives us clues as to LTE network expansion: Yay NFL! within the Droid News forums, part of the Droid Forums category; If your a Verizon fan (and I know you are!) and your a football fan (and I hope you are!) then do we have some …

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3D Blu-ray on the PS3: it works! (video)

Posted in Tech with tags , , on September 17, 2010 by parasomia

By Tim Stevens posted Sep 17th 2010 9:06AM 3D Blu-ray on the PS3: it works! (video)We’ve been waiting for 3D Blu-ray support to hit the PS3 for a good long while now, and Sony’s been promising it would happen for, well, exactly that same amount of time. Yesterday the company confirmed that the 3D-enabling 3.50 firmware update is less than a week away, dropping on September 21, and here’s proof that it works: a demonstration unit up and running at TGS. Fully animated evidence after the break.

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PlayStation Move on sale now at Amazon

Posted in Tech with tags , on September 17, 2010 by parasomia

Sony Computer Entertainment America Redefines Motion Gaming With PlayStation®Move, Now Available for PlayStation®3 (PS3™)

New Motion Control System Combines Realistic, Accurate Motion-Sensing, HD Graphics, and Augmented Reality Capabilities to Deliver Unique Entertainment Experience to PS3 System Owners

FOSTER CITY, Calif., Sept. 17 — Sony Computer Entertainment America LLC (SCEA) today announced PlayStation®Move will be available exclusively for the PlayStation®3 (PS3™) computer entertainment system at retail stores in the North America on Sunday, September 19. PlayStation Move offers the most immersive and realistic gaming experience for the PS3 system by fusing realistic, high-definition gaming along with accurate and easy-to-use controls. By incorporating the PlayStation®Eye camera with PlayStation Move, the user’s full range of motion is captured, resulting in ultimate control over how one plays the games, as well as the opportunity to project the player’s image into select games for new augmented reality experiences.

“The launch of PlayStation Move is the latest in a long line of innovations over the past 15 years that demonstrate how the PlayStation® brand continues to push the videogame industry forward,” said Jack Tretton, Chief Executive Officer, Sony Computer Entertainment America LLC. “We’ve spent a lot of time perfecting the motion control technology of PlayStation Move, and we are confident this is a benchmark in entertainment innovation that will change the way consumers interact with games.”

To create the most realistic and immersive experience, PlayStation Move relies on the PlayStation Eye camera, along with internal motion sensors in the PlayStation®Move motion controller and the PS3 system itself, to detect the precise movement, angle, and absolute position in 3D space of the user, thereby allowing users to intuitively play as if they are within the game. With close to 30 titles announced to date offering PlayStation Move functionality, including EyePet™, The Fight: Lights Out™, Heavy Rain®, Killzone® 3, Kung Fu Rider™, MAG™, Start the Party!™, Resident Evil®5: Gold Edition (Capcom), Sports Champions™, The Lord of the Rings: Aragorn’s Quest (Warner Bros. Interactive Entertainment), Time Crisis™: Razing Storm™ (NAMCO BANDAI Games Inc.), and Tiger Woods PGA TOUR® 11 (Electronic Arts Inc.), PlayStation Move has games for all demographics and types of gamers. Whether experienced, casual, or somewhere in between, gamers will find a wide variety of content for PlayStation Move, including sports, shooters, puzzles, party and family-friendly titles. No matter which genre, all PlayStation Move games offer hours of addictive fun, while delivering a realistic and accurate motion gaming experience unlike anything on the market.

“Consumers worldwide are showing increasing interest in motion-controlled, immersive gaming experiences and Sony’s designers have crafted precision game controllers using pin-point accurate, intuitive controls,” said Richard Doherty, Research Director for The Envisioneering Group. “PlayStation Move is poised to attract game players of all ages and genres this Holiday season, raising the bar for interactive entertainment for years to come.”

PlayStation Move is available for a range of prices based on the needs of the consumer. For those consumers who already own a PlayStation 3, the PlayStation Move Bundle – at $99.99 (SRP) – is the perfect choice. The PlayStation Move Bundle includes a PlayStation Eye, one PlayStation Move motion controller, a copy of Sports Champions on Blu-ray disc, and a PlayStation Move game demo disc and is the easiest way for current PS3 system owners to start experiencing PlayStation Move. For consumers who don’t yet own a PS3 system, the PS3 Sports Champions Move Bundle for $399.99 (SRP) is ideal, including all of the above, as well as a 320GB HDD model PS3 system. This bundle is the most complete way to experience home entertainment on the PS3 system, including PlayStation Move motion controlled games, Blu-ray movies, stereoscopic 3D and more in stunning high-definition. For those who already own PS3 and PlayStation Eye camera, motion controllers will retail separately for $49.99 (SRP) and the optional navigation controller will retail for $29.99 (SRP).

With PlayStation Move set to make its mark on PlayStation history, a dedicated PlayStation Move advertising campaign brings back the familiar face of Kevin Butler, while introducing consumers to a new cast of characters that represent the modern family – the Maguires. In conjunction with a heavy presence in a variety of media, including television, digital, radio, cinema and print, strategic partnerships with Coca-Cola and SUBWAY® will help bring PlayStation Move to the masses. Additionally, “PlayStation Move Headquarters” stores in San Francisco, New York, Los Angeles and Chicago and a larger scale mall tours in San Francisco, New York, Los Angeles, Atlanta, Houston, DC and Chicago will be accessible to consumers throughout the fall, providing in-depth demonstrations for those looking to experience PlayStation Move’s full functionality or try out the latest PlayStation Move games.

For the past 15 years, PlayStation has helped revolutionize the video game industry, introducing gamers to in-depth, high-resolution and real time 3D computer graphics and technical innovations such as Blu-ray and stereoscopic 3D entertainment for the home. With the introduction of PlayStation Move, PlayStation is once again set to change home entertainment by delivering more immersive and challenging gaming experiences that cater to everyone in the family.

About Sony Computer Entertainment America LLC.

Sony Computer Entertainment America LLC. continues to redefine the entertainment lifestyle with its PlayStation® and PS one® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the ground-breaking PlayStation®3 (PS3™) computer entertainment system and its online and network services – the PlayStation®Network and PlayStation®Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one, PlayStation 2, PSP and PS3 systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC. serves as headquarters for all North American operations.

Visit us on the Web at http://www.us.playstation.com

“PlayStation,” “PSP,” and “PS one” are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc.

TIME CRISIS™: RAZING STORM™&© 2010 NAMCO BANDAI Games Inc.

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Verizon won’t sell Windows Phone 7 until 2011

Posted in Tech with tags , , , on September 17, 2010 by parasomia

By Nilay Patel posted Sep 16th 2010 4:36PM Uh, oh, looks like Verizon has indeed distanced itself from Microsoft after the Kin debacle: the carrier confirmed to Bloomberg Businessweek today that it won’t offer any Windows Phone 7 devices at launch this year, instead waiting until 2011 to support the new OS. That certainly ties right in with AT&T’s claims that it’ll be the “premier carrier” for Windows Phone 7 and the flood of Blue-tinted device leaks we’ve seen, but it also leaves Microsoft in a seemingly tough spot to start — we haven’t heard more than the slightest whisper about WP7 devices on Sprint or T-Mobile yet, and until we do it’s going to be the iPhone and WP7 head-to-head on Ma Bell while Android continues to dig in everywhere else. We’ll see — this launch can’t come quickly enough.

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First biofuel cell successfully implanted into living creature, living creature to be implanted into The Matrix

Posted in Tech with tags , , , , , , on September 17, 2010 by parasomia

By Thomas Ricker posted Sep 17th 2010 7:31AM While miscreants are harvesting organs from unsuspecting tourists, researchers are busy harvesting energy from the human body. One promising tech that could power future generations of implanted medical devices is the Glucose BioFuel Cell (GBFC). In fact, a team of researchers have created the first known GBFC to function inside a living body — 11 days inside “Ricky” the lab rat’s peritoneum, to be exact. The small device produced 2 microwatts of power over several hours, achieving a peak energy density of 24.4 microwatts per milliliter. The study concludes that a larger GBFC could be used to power a standard pacemaker (requiring ten microwatts of sustained power) yet still be smaller than the batteries in use today. Co-author Serge Cosnier of the Université Joseph Fourier says that an improved GBFC could even power biosensors like the ones proposed for insulin pumps. Until that day arrives, click through for the before- and, um, organic after-implant pics. The fact that the rat’s body had coated the GBFC device with tissue and newly grown blood vessels is proof that the body had accepted it for glucose and oxygen processing.

P.S. That’s the Engadget Lolrat, not Ricky, pictured above. Ricky was apparently unharmed… this time.

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