Halo: Reach multiplayer beta – Impressions

The Halo: Reach multiplayer beta officially hit Live this past Monday.  If you were one of the lucky players who got a beta code or had previously bought Halo 3: ODST, then fun times were to be had.  In similar fashion to what Bungie did with Halo 3, they basically allow us to try out the multiplayer aspects of the game (albeit limited) to give us a taste of what to expect, but also to help them find any bugs or issues with the game so they can further tweak it before release.  After playing a few rounds this past week, I gotta say, touché.

One thing I like about the matchmaking setup this time around is the ability to change your preferences based on the type of player you are.  For example, you can change the style if you’re more of a loner then a team person.  You can also set it if you’re more of a quiet player, and if you prefer trash talking or just easy going.  This is actually a nice feature for certain people like myself who hate getting into matches with 12-year-olds who think they’re ‘the shit’ when in reality, they’re just whiny bitches.  I haven’t really seen these preferences in other games (I could be wrong though), but I just think it’s an excellent touch.  Another excellent feature that I like is the ability to not just veto a map and have it randomly select something else, but to actually vote on a list of maps and game modes.  This brings a much needed option to the wonderful, but getting stale, matchmaking system that Bungie utilizes.  After all, it’s the little things that go a long way.

But onto the game!

At first, you may find some of the new modes a bit confusing.  But if you stick with it long enough you’ll get it down and understand what all the chaos is about. The games that I played in felt pretty lag-free for the most part.  I didn’t notice anything that would cause any type of disruption in gameplay except when a few players would drop out of the match.  This, just like in previous games, would cause a bit of a wait time as the game sets itself back up.  I do feel that Bungie is putting a lot of effort in trying to create the best experience for their last go in the Halo universe.

This time around you also get to switch things up by picking a class before the match (or before you respawn).  They have different abilities such as cloaking and the ever fun and handy, jet pack, which allows you to fly around a bit.  Its good stuff and it really changes things up in a havoc-induced style.  There’s also the leveling up system which is similar to the way Modern Warfare works.  You gain experience depending on your performance in a match and will allow you to upgrade your rank and get new gear for your character.  Nothing completely new, but not too shabby nonetheless.

When it comes down to it, it feels just like how a Halo multiplayer should feel with a bit more spice.  There has always been something distinct about the multiplayer aspects of Halo and this is no different.  Of course, that’s a good thing because I’ve always had a blast with the multiplayer aspects, especially with friends.  What it comes down to is this, if you’re a fan of Halo and its multiplayer system, you’re going to love Reach’s multiplayer aspects.  With new additions to matchmaking, new additions to the gameplay, new modes, and in my opinion, better graphics and sounds, it’s going to be a blast for everyone… even the little whiners.

Halo: Reach is expected to be released on September 1st.  In the meantime, I think the few weeks of this beta will tide those bloodthirsty Halo freaks.


One Response to “Halo: Reach multiplayer beta – Impressions”

  1. well where do i began, been playing halos since they have come out, and with this new one i have to say i do like it. it has its same feel as being halo. its like halo with an upgrade. i love the new features in it with the armor class and all the options from picking on who you want to chat with and who you want to play with. there are some new weopens a few i used along with some upgraded weapens very nice. im hoping it would be nice to add some type of new vehicle for spartan and elites that would be awesome. ive been playing for a week now and i kind of drop out of playing halo online but this one i think is going to bring me back in, its halo with a twist, i like. new maps, new gametypes, new weapons, a new halo….

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